These jobs use the same counter-NPC shift as the emergency branches, with their own XP.
Bus
At the Bus Company, choose City Route or Rural Route. XP is similar. The routes differ by area and by how many stops they have. Drive to the stop, wait for the sound, and wait until Stop Reached shows in the XP box at the top right. Passengers have to be real players. More players on board means more XP.
Truck
The Truck Company offers four random cards. Read destination, distance, type, and XP. Longer trips pay more.
- Normal: collect the trailer and deliver it.
- Fragile: any crash can damage the trailer. At 0% health the job fails.
- Urgent: a timer starts when you collect the trailer. Missing it fails the job.
A failed fragile or urgent delivery costs CP. Spawn the truck, reverse slowly until the trailer attaches, then park in the green zone. You are paid XP on pickup and again on delivery.
HARS
At the HARS Garage you tow cars, repair traffic-light and railroad cabinets, and refuel vehicles.
Tow steps:
- Park the tow truck close and lower the bed from the side panel.
- Choose Tow Vehicle to receive the winch.
- Attach it at the driver's side. If the car is not wrecked, the owner is asked first.
- Raise the bed, follow the waypoint to the scrapyard behind the garage, lower the bed, and release.
The released car is repaired. Signal repairs use the Cordless Screwdriver on the nearby cabinet. Petrol cars take a Gas Can. A larger can is an XP unlock. Electric cars take a Battery.
None of these three jobs publishes a 1.0x to 1.3x multiplier on the police and fire pages. Compare them by the task you can repeat, not by that emergency multiplier.
