Start at the Fire Station desk. Rescue Service and Firefighter are free. Emergency Doctor needs 1,500 XP. Fire Commander needs 2,500 XP.
| Branch | XP | Pay | What you are for |
|---|---|---|---|
| Rescue Service | 0 | 1.0x | Downed and injured players |
| Firefighter | 0 | 1.0x | Fires, oil, blocked roads |
| Emergency Doctor | 1,500 | 1.2x | Heavier medical calls, plus Blood Transfusion |
| Fire Commander | 2,500 | 1.3x | Larger fire scenes |
The euro rate is 30 euros times the multiplier per XP.
Medical order
- Equip a Bandage and use it first. It stops further health loss. A use pays 10 XP.
- Equip an Infusion. Each use restores 5% and pays 5 XP. Repeat until the player stands up.
- Emergency Doctors can use a Blood Transfusion, listed at 30% over 5 minutes, for 10 XP.
- Restock at the Fire Station. Supplies are limited.
If no medic arrives, the downed player respawns and loses carried loot.
Fire order
Reported fire: equip the Fire Hose, connect it to a hydrant, and spray until the flames are gone. That pays 7 XP.
Oil spill: throw Sandbags onto the oil until it clears.
Truck lost load: hold the Circular Saw on each object. The saw shows a 12 second regen. Clearing the road pays 8 to 15 XP.
Being on scene pays 15 XP. Firefighter and Fire Commander epaulettes track XP from Trainee at 0 through Senior Fire Director at 30,000. Those titles are cosmetic ranks, not extra branches.
Starter fire vehicles at 0 XP include the Stuttgart Jogger Facelift for rescue (150 HP, 130 km/h) and the Stuttgart Lastkraft HLF for firefighters (165 HP, 95 km/h). Faster rescue cars, such as the Wolfsburg T6 at 2,000 XP, come later.
